
Instead of advancing through linear missions across a series of international locales, players will experience a branching storyline with multiple endings, where decisions made at one juncture will influence subsequent events as the game progresses. Fisher must initially earn the trust of the John Brown's Army to become a card-carrying member, so he must engage in carefully orchestrated heists and even an elaborate prison break to get in the good graces of key contact Jamie Washington. If Fisher is successful in befriending Washington, he will be invited to the terrorist group's headquarters, a multi-floor structure that serves as a jumping point for future missions.
From that point on, Fisher will be faced with multiple moral decisions as he walks a fine line between working with the JBA and on behalf of his NSA mentor, Irving Lambert. He will also be partnered with an AI-controlled character in many of the missions, introducing a new element to the single-player game. Of course, Splinter Cell: Double Agent also features online support, including cooperative play and the exclusive spies versus mercs mode with new moves, gadgets, and a revamped team ranking system. Both the Xbox 360 and PC versions also feature larger environments, interactive cut-scenes, more on-screen characters, alternate missions, and enhanced graphics when compared to the Xbox and PlayStation 2 games. ~ Scott Alan Marriott, All Game Guide
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